Call for Papers: SIGGRAPH 2017 Art Papers

Dates or Deadline: 
15 December 2016 to 30 January 2017
Organized by: 

The call for the SIGGRAPH 2017 Art Papers has closed. Please check back here in fall 2018 for next year’s call for papers.

Art Papers offers artists, theorists, historians, technologists, and researchers an opportunity to present contributions within and across disciplines to an interdisciplinary audience. The program is a unique opportunity for artists to add another dimension to their creative voice through writing and to present the motivation, thought process, inspiration, and methodologies behind their work that allow them to make contributions to global culture, to their specific artistic field, to society, and to the graphics industry. This can open up broader dialogues with scientists, industry, and technologists, and create a shared body of creative knowledge.

SIGGRAPH 2017 welcomes Art Papers submissions from artists, theorists, historians, critical makers, storytellers, and technologists that address all digital arts modalities, computer graphics, and interactive techniques, and encourages submissions with an emphasis on the theme of virtual, augmented, and mixed reality. Artists have pioneered digital art forms, including virtual, augmented, and mixed realities for decades. In the midst of a renaissance in consumer virtual and augmented reality technologies poised to transform all areas of human endeavor, they continue to innovate and advance immersive and experiential culture to bridge the digital-physical interface. We encourage paper submissions that address topics such as the the role and history of the arts in pioneering virtual and augmented technologies in relation to the new wave of emerging consumer VR and AR; the interaction of aesthetics, visual imagery, soundscapes, and haptics within immersive experiences; conceptual or theoretical perspectives on virtual/augmented reality art, performance, and narratives; reflection upon the impact of virtual/augmented technologies in shaping the global cultural landscape; and far-ranging topics such as the contributions of artistic approaches to the next generation of immersive experiences that bridge the digital-physical interface in art, entertainment, analytics, gaming, medicine, science, engineering, robotics, space exploration, communication, tourism, transportation, or cultural exchange.

New for 2017

  • An Art Paper award: The Art Paper award recognizes excellence in contributions to the literature on digital arts, computer graphics, and/or interactive techniques.
  • Art Papers Manuscript Template
  • Art Papers Manuscript Guidelines
  • Authors of art papers selected for publication will create 30-second videos summarizing the key contributions of their work that will be featured at SIGGRAPH 2017 for all to view!

Art Papers are submitted in one of four categories (project description, theory/criticism, methods, or history) and selected by an international jury of scholars, artists, and developers of immersive technologies.

Authors present Art Papers in 20-minute sessions that include five minutes of Q&A. The papers are published in a special issue of Leonardo (MIT Press). This full-color issue includes visual documentation of the works exhibited in the Art Gallery. Publication coincides with SIGGRAPH 2017, offering authors an expedited publication timeframe, and will mark the ninth year of collaboration between SIGGRAPH and Leonardo.

SIGGRAPH 2017 Art Papers Chair: Ruth West