Leonardo, Volume 42, Issue 2

April 2009

Contents

Editorial

Color Plates

Leonardo Gallery

Artist's Article

  • Vanishing Landscapes: The Atlantic Salt Marsh
    Get at MIT Press

    The author, trained in art and landscape architecture, utilizes observation of nature and culture as a central focus in his art. The work involves research, scientific collaboration and examination, documentation, analysis and synthesis using art, science and technology for environmental advocacy. The focus for these works has been on the coastal landscape of New England, the imprint of humans on land and sea, and the impact of climate change on the marine landscape and fisheries of New England.

General Note

  • Art Thief: An Educational Computer Game Model for Art Historical Instruction
    Get at MIT Press

    Cognitive research has revealed learning techniques more effective than those utilized by the traditional art history lecture survey course. Informed by these insights, the author and fellow graduate researchers at the University of Illinois at Chicago designed a “serious” computer game demo, Art Thief, as a potential model for a learning tool that incorporates content from art history. The game design implements constructed learning, simulated cooperation and problem solving in a first-person, immersive, goal-oriented mystery set within a virtual art museum.

General Articles

  • Catching the Light: “Doing Art” and Education
    Get at MIT Press

    Drawing upon the author's experience as a painter and visual art consultant in a public elementary school, this paper describes how “doing art” applies to the artistic thought process. The artwork of Joseph Beuys provides an historical perspective. The author shows how Beuys' use of three-dimensional form parallels her own work with color; like Beuys, she identifies an educational value behind “doing art.” She also reviews cognitive-science literature in light of her experience. She hopes that this paper will encourage scientists to design research projects to explore the artistic thought process and ultimately demonstrate the relevance of how we learn to what we learn.

  • Oriented Flows: The Molecular Biology and Political Economy of the Stew
    Get at MIT Press

    The authors argue that living organisms establish long-range links over space and time by building and maintaining highly oriented flows and asymmetric interfaces. They use the example of stew as a familiar process in which this network of oriented dynamic perturbations in space and time can be observed.

Special Section: Nanotechnology, Nanoscale Science and Art

  • Truth and Beauty at the Nanoscale
    Get at MIT Press

    New forms of science sometimes raise issues about the relation between an object and an image of the object. What is a faithful reproduction? How do technical processes affect the image? Nanoscale images evoke these issues. To enhance our visual knowledge of nanoscale objects, the author revisits early cubist theory. This leads to suggestions in a neo-cubist spirit for making and seeing nanoscale images.

Technical Note

  • Yemeni Squares
    Get at MIT Press

    Having noted the simple but elegant design of a tiling pattern in a Yemeni mosque based on the division of a square into 10 × 10 small squares or cells, the authors have created Yemeni squares by generalizing the design to a square consisting of 2n × 2n cells. They prove an algebraic property of such squares and enumerate by computer all such squares up to n = 6. The original Yemeni square spells out the name Ali in square Kufic script; the reader may be able to find other examples of words in the figures provided in the article.

Special Section: ArtScience: The Essential Connection

Leonardo Reviews

  • Metatron by Richard Pinhas. Cuneiform Records, Silver Spring, MD, U.S.A., 2007. 2 CDs. Cuneiform Rune 228/229. Distributor's web site: 〈www.cuneiformrecords.com/〉
  • The Exploit: A Theory of Networks by Alexander R. Galloway and Eugene Thacker. University of Minnesota Press, Minneapolis, MN, U.S.A., 2007. Electronic Mediations, Vol. 21. 256 pp. Hardcover ISBN: 978-0-8166-5043-9. Paper ISBN: 978-0-8166-5044-6
  • Issues in Curating Contemporary Art and Performance edited by Judith Rugg and Michèle Sedgwick. Intellect, Bristol, U.K., 2007. 184 pp., illus. ISBN: 978-1-84150-162-8
  • Titan Unveiled: Saturn's Mysterious Moon Explored by Ralph Lorenz and Jacqueline Mitton. Princeton University Press, Princeton, NJ, U.S.A., 2008, 296 pp., illus. ISBN: 978-0-691-12587-9
  • Grand Designs: Labor, Empire, and the Museum in Victorian Culture by Lara Kriegel. Duke University Press, Durham, NC, U.S.A., 2007. 328 pp., illus. Hardcover ISBN: 978-0-8223-4051-5. Paper ISBN: 978-0-8223-4072-0
  • The Parasite by Michel Serres. University of Minnesota Press, Minneapolis, MN, U.S.A., 2007. 255 pp. ISBN: 0-8166-4881-6
  • The Second Life Herald: The Virtual Tabloid That Witnessed the Dawn of the Metaverse by Peter Ludlow and Mark Wallace. MIT Press, Cambridge, MA, U.S.A., 2007. 320 pp., illus. Hardcover. ISBN: 978-0-262-12294-8
  • Punctuation: Art, Politics, and Play by Jennifer DeVere Brody. Duke University Press, Durham, NC, U.S.A., London, U.K., 2008. 221 pp., illus. Hardcover ISBN: 978-0-8223-4218-2. Paper ISBN: 978-0-8223-4235-9
  • Black Rhythms of Peru: Reviving African Musical Heritage in the Black Pacific by Heidi Carolyn Feldman. Wesleyan University Press, Middletown, CT. U.S.A., 2006. 328 pp., illus. b/w. Hardcover ISBN: 978-0-8195-6814-4
  • Weimar on the Pacific: German Exile Culture in Los Angeles and the Crisis of Modernism by Ehrhard Bahr. University of California Press, Berkeley, CA, U.S.A., 2007. 358 pp., illus. Hardcover ISBN: 978-0-520-25128-1. Paper ISBN: 978-0-520-25795-5
  • Leonardo Reviews On-Line

Transactions

  • The Martian Rose
    Get at MIT Press

    This artwork explores extreme environments and life beyond terrestrial settings. Using a planetary simulation chamber, a rose was exposed to Martian environment for six hours at the Mars Simulation Laboratory, University of Aarhus, Denmark.

  • Interactive Art: The Art That Communicates
    Get at MIT Press

    This paper highlights the intrinsic communication in interactive art. The authors propose knowledge discovery or data mining as a technique to measure the communication between the spectator and the intelligent interactive artwork. Due to the nature of interactive art, this aspect of technology is an essential part to integrate the artist's representation with the spectator. An example of interactive SwarmArt using knowledge discovery for personalized interactive experience is explained in this paper.

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