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Ars Electronica 2004––The Exhibitions

Linz, Austria; September 2-7, 2004
Festival website:
http://www.aec.at/en/festival/.

Reviewed by Maia Engeli
Planetary Collegium, University of Plymouth, UK
University of Art+Design, Basel, Switzerland


maia@enge.li

Ars Electronica (ARS) celebrated its 25th anniversary this year with the theme Timeshift–The World in 25 years, reflecting upon the past and looking into the future. The festival has developed into a unique event for artists, theorists, curators, scientists, as well as for the city of Linz. While the symposium is central to the reflection of the yearly theme, the exhibitions, concerts, performances, parties, and the Linzer Klangwolke facilitate experiencing the highlights of electronic arts on many sensual levels. The Festival attracts an audience from varying backgrounds. The popularity and importance of ARS and the Klangwolke is one of the main reasons why Austria is making a proposal Linz for become the European cultural capitol in the year 2009. I am pointing this fact out because it is a quite unique characteristic of ARS that it happens in a rather small and remote Austrian town, actively promotes the interaction with the local population, and positively influences the development of the town. Institutions like the Ars Electronica Center, the Ars Electronica Future Lab, and the Lentos Museum for Modern Art have been established. The Art University, the Johannes Kepler University, as well as other schools and institutes profit from the international reputation of the festival and have constituted eminent roles in the innovative amalgamation of art, science, and technology.

This year I decided to focus my review on the more than ten exhibitions of the Ars Electronica Festival. These range from large to small, from fixed to temporary, from indoor to outdoor, from the Sensory Circus by Time’s Up in an underground parking garage to an exhibition of images composed from printer matrices of earlier works by Johannes Deutsch dispersed in a Catholic University.

The exhibition in the OK Center is devoted to the winners of the Golden Nicas, the award winners, and the honorary mentions in the different categories of the prestigious PRIX Ars Electronica. These pieces are well-documented in the CyberArts 2004 book. While the pieces are interesting in themselves, they also lead to interesting questions and redefinitions of the categories of the PRIX. In the category, Interactive Arts, the notion of ‘passive interactivity’ has been discussed in earlier years, but this year’s winner clearly exemplifies it.

The project Listening Post by Mark Hansen and Ben Rubin won the Golden Nica in Interactive Arts. It reflects the activity and interactivity of the web, but does not provide interactive features for the audience in the exhibition. This piece has a stunning effect on the audience. It dominates the space and, almost like whispering displays, words on its huge array of little screens accompanied by clicking sounds and spoken words. It has a shrine-like effect on everyone entering the room and people sit down, lie down, stand or slowly walk around, magnetized by the seductiveness of the installation. Ken Rinaldo’s Augmented Fish Reality, a work "designed to explore inter-species and trans-species communication" received one of the two additional awards. Three professionally designed robotic Plexiglas tanks each contain an aggressive Siamese fighting fish. The fish, which have very good eyesight, react to other fish as well as the visitors and trigger sensors that put their tank in motion. This phenomenon extends their physical reality. While the installation was nice to look at, the action was slow and difficult to either understand or to just enjoy any emerging motion patterns. The other award went to Ah_Q, a shooter game modification by Feng Membo, which also included a dance-pad for interaction. The modification consisted of all the players looking like Feng holding a video camera and mirrors around the game field, so that you can watch yourself dying. It is probably most interesting when the artist is performing himself using the dance-pad for interaction. The jury sees it as an important political message in the context of Feng’s past development. A remarkable piece is 1000 Deathclock in Paris, which asks users to estimate their life expectancy. Upon entering the number into the system the countdown begins—second by second! One of the awards in digital music went to Janek Schaefer. The main aspect of his project skate is the random playing vinyl record. He went through great lengths to have the disc with "sound scars" produced and now uses it as part of installations, where the sound results from the disc and light installations composed from simple light bulbs are also activated by the sound.

The Ars Electronica Center has become a well-established Museum in Linz. For the festival it usually renews its exhibition. I’ll only point out a few of the works. Gulliver’s world is not a new installation, but it got re-conceptualized and extended. Unfortunately, it was partially broken when I went there, and I did not have time for the usual "at ARS you have to see every exhibition twice". Gulliver’s World consists of a number of interrelated installations, each one letting the user create or enhance his or her contribution to the world in a different way. The multimodality is fascinating and allows reality and virtuality to merge into a fairytale realm. Dog[Lab]01 shows a collection of modified Aibo robot dogs and questions in an ironic way the possibility of genetically engineered ‘perfect’ pets. The voice interface of Brum, brum––Commotion asked the participants for loud "brumm bruuuuuumm" to make the cars roll on the racetrack. This piece makes people laugh out loud, and it was as much fun watching others playing as it was interacting with it by yourself. For more information about the exhibition at the Ars Electronica Center see the website
http://www.aec.at/en/center/museum.asp.

The 25th anniversary of ARS was also commemorated with a number of retrospective exhibitions. The Lentos Museum of Modern Art showed the Digital Avant-Garde / Prix Selection, a selection of six works that received awards in Interactive Arts since the establishment of this category in 1990 and impressively demonstrates how ARS has always been able to identify excellence and important trends. Different historical projects and an illustrated timeline were displayed in the Brucknerhaus, where the Symposium was held. There was, for example, Joe Paradiso’s Modular Synthesizer––"an homage to analog sound effects" built between 1974 and 1988. One of the exhibitions in the electrolobby was Artists did it first, "many of the media formats and modes of usage that are taken for granted today were first tested, designed and defined by artists"; this exhibition provided wonderful evidence that it is worth supporting artists and that scientists should actually rush into collaborations with them. Minimundus––Milestones of 20th century media art showed four important media art works as fully functioning miniatures (
http://gruendler.mur.at/minimundus/index.html).

The IAMAS exhibition in the premises of the University of Art was a must to see at this year’s ARS. IAMAS (International Academy of Media Arts and Sciences and the Institute of Advanced Media Arts and Sciences) presented itself in a very professional and friendly ‘Japanese’ way. The works, in general, were aesthetically and artistically excellent and many also included a nice touch of irony. The website (
http://www.iamas.ac.jp/ars04/index.html.en) gives access to minimal information about the individual works; unfortunately links to more comprehensive online documentations are missing. In a small, remote location there was another carefully installed, professional, and friendly coached exhibition by the Ravensbourne College of Design Communication (UK) presenting "experiments in interactivity and digital network projects" (http://mazine.ws/mazine2004/archives/000171.html). A second small exhibition was devoted to two Australian Media Art Works. Fish-Bird is a love story interactively enacted by two auto-kinetic wheelchairs that will also produce love-letters for visitors interacting with them. Life signs is an ambitious, interactive environment in which meaning and language can be developed.

The main square of Linz is where ARS really goes public. This year there was a popular, nine meter high dais inviting people to participate in the design of the city’s future in a variety of different scenarios. Homeless people and other curious townsfolk mixed with foreigners on the steps and wrote their wishes on the walls, took pictures about future scenarios, read weird prognoses, or looked back at the life on the square below.

My personal favourite exhibition/installation was the Sensory Circus by "the crazy bastards of TIME’S UP". They call it a "protocognitive system to move along with"; I perceived it as an instantiation of a cyberfiction novel, a mixed physical-virtual reality of squeaking gears and provisional scaffolding combined with high-tech interactions and projections. The names of the components—Lightning District, Reality Shift, Sonic Pong, Mood Swings, Paranoia Engine, Cavity Resonator, Gravitron, and Bar—are good indicators for the distinctive, tinkered, underground atmosphere created here.

Ten exhibitions are a lot; please understand that I have omitted more than I have reviewed, and check the website,
http://www.aec.at/, which offers a wealth of information about past, current, and future events. The festival and the prix are supported by the City of Linz, the county of Oberösterreich, the Austrian Bundeskanzleramt, SAP, Telekom Austria, voestalpine and 27 further sponsors. Gerfried Stocker pointed out, "That the sponsors are very important for the festival and do not interfere with it besides of allowing it to take place thanks to their financial support".


 

 




Updated 1st November 2004


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