Emotional
Design: Why We Love (Or Hate) Everyday
Things
by Donald
Norman
Basic Books, New York, 2003
272 pp. Trade $26.00
ISBN 0-465-05135-9.
Reviewed by John Knight
User-Lab
Birmingham Institute of Art and Design
John.knight@uce.ac.uk
Crammed with ideas and interesting facts,
this eminently readable book raises many
questions, starting with why emotion and
why now? Norman answers that "just as
emotions are critical to human behaviour,
they are equally critical for intelligent
machines" (13) and "until recently emotion
was an ill-explored part of human psychology"
(18). At a more personal level he describes
his conversion thus:
"I didnt take emotions into account
I addressed utility and usability, function
and form, all in a logical, dispassionate
way. But now Ive changed. Why, in
part because of new scientific advances
in our understanding of the brain and
how emotion and cognition are thoroughly
intertwined" (8).
He admits that dispassion led to "a well-deserved
criticism from designers: "[I]f I were
to follow Normans prescription,
our designs would be usablebut
they would also be ugly" (8). Having
set the scene, he goes on to scope the
content. The book is "about affect, not
just emotion" (10).
The main content is in two parts: "The
Meaning of Things" and "Design in Practice."
Normans skill in making a subject
accessible is evident, and the book makes
a refreshing attempt to bring art, science,
technology, and human factors together.
However, some big issues are skipped through.
Controversies in the social and cultural
aspects of affect are glossed over and
while the approach is bold, it may seem
premature to say, "Today we have that
theory (aesthetics and function) one based
in biology, neuroscience and psychology,
not mysticism." (20).
At the core of the book is a model for
emotional design. The three-level model
comes from Normans work with Andrew
Ortony and William Revelle and proposes:
"[T]hree different levels of brain mechanism:
the automatic, prewired layer called the
visceral level; the part that contains
the brain processes that control everyday
behaviour, known as the behavioural level
and the contemplative part of the brain,
or the reflective level." Furthermore,
"[t]hese three components interweave both
emotions and cognition" (6). The model
is then operationalised into: "Visceral
Design", "Behavioural Design" and "Reflective"
"Design" (5).
The model is more or less robust when
applied to the real world. Gaming would
seem to fare better than aesthetics in
terms of a visceral, behavioural and reflective
experience. The results often reveal a
physical and cognitive focus, so that
"attractiveness is a visceral level phenomenonthe
response is entirely to the surface look
of an object" (87), while "[t]he properties
of consonant and dissonant chords derive
in part from physics in part from the
mechanical properties of the inner ear
(116).
As a companion to Ray Croziers (sadly
out of print) "Manufactured Pleasures:
Psychological responses to design,"
the book brings the subject up to date.
Unlike Crozier, Norman is often prescriptive
and has some strong opinions on the arts:
"The cheap reproduction of famous paintings,
buildings and monuments are cheap, as
they have little artistic merit being
copies of existing work and poor copies
at that "(47). "Why is an expensive painting
superior to a high quality reproduction?
. . . . [B]ecause of the reflective value
of owning and viewing the original" (86).
He argues that, "We are all designers.
We manipulate the environment the better
we serve our needs" (227). Taking an anti-elitist
stand, he argues "[s]ophistication often
brings with it a peculiar disdain for
popular appeal" (38). Indeed, his taste
is often retro and blokish. As well as
critical he is often pre-modern in approach.
Despite his boldness, the political climate
is never far away. We find Norman "[l]iving
in an untrustworthy world" (142) where
"security is more of a social or human
problem" (145). Pessimism in the present:
"[I]t is not uncommon to hate the things
we interact with" (7) is balanced with
a brighter future. Thus "[e]motional machines
will avoid problems of annoyance" (194)
and "technologies that provide the rich
power of interaction without the disruption"
(157).
Donald Norman has taken a bold step in
bringing art and science together in an
accessible and engaging manner. He offers
us a humanist perspective on technology
that links the past, present, and future
of emotional design and leaves a rich
seam for other researchers to develop.