Leonardo's Laptop: Human Needs and the New Computing
Technologies
By Ben Shneiderman
The MIT Press, Cambridge, Mass.
2002 269pp. Illlus. Hard $24.95
ISBN: 0-262-19476-7
Reviewed by Jack Ox
1000 Bourbon St. NO, LA
70116 USA
Leonardo's Laptop talks about some very dear and ubiquitous topics of
today. Why have we been tortured with difficult user interfaces in computing
for so long? How is that you have to join the cult group of geeks, somewhat
similar to the family of magicians who do not let their secrets out
into the general public, if one is determined to use computers on deeper
levels? Obviously Schneiderman spends a lot of time asking questions.
In every chapter he muses about how Leonardo Da Vinci would have handled
the problems of today. Due to the breadth of activity in which Leonardo
indulged he would have had some interesting things to say about user
interfaces.
The later chapters concentrate on a variety of topics seeking to expand
and change the areas and goals of computing. In each of these areas
Shneiderman muses on new ways to use and collect data, without giving
away too much privacy. In the chapter on education he stresses the notion
of collaboration. Students are able to use the Internet too collaborate
either in close or long distance. In today's complex world it is more
and more difficult to accomplish very much by working alone. This topic
of collaboration reappears in the later sections, seeming to be one
of the best opportunities given to us by computing technology. In the
e-business section we read what most of us already know, how the world
of shopping can become more and more personalized through data collection
on our habits, but always the dark side on too much information on each
of us looming and spoken of in Shneiderman's ever present "skeptics
corner".
As I am person who has not been a ready participant in online discussions,
occasionally a reader though, I was intrigued by Shneiderman's analyses
of how computing could vastly improve the experience through filtering,
and organizing large groups of online chatters.
The most interesting chapter for me, and also the one which fulfills
the stated goals of the first chapter, is the penultimate, "Mega-creativity".
Different levels of creativity are defined concluding that the very
top sort of genius cannot be dealt with in this context. However tools
can be built and data organized and made available on the web in such
ways as to promote ordinary humans in their creative pursuits. Although
such creative theories are spoken of as Daniel Couger's or George Poyla's,
I was disappointed there was no information given about the Creativity
and Cognition Research Studios at the U. of Loughborough in the U.K.
and now in the Technical U. of Sydney. Ernest Edmonds and Linda Candy
have been studying the implications of and support requirements of computing
and the arts through their visiting artist program integrated with systematic
observation of both the artists and technology partners. Their research
and analyses of the collected information is certainly an important
source for exactly the kind of creative problems Shneiderman writes
about.
At the end we are once again presented with the opposing ideas of "serving
human needs", and becoming human. Computers are tools, not entities
Shneiderman repeats. His book is a plea and also a call to arms for
consumers.