Digital Magazine
Design
Paul Honeywill
and Daniel Carpenter.
Intellect, Bristol, U.K., 2003.
160 pp., illus. Paper. ISBN: 1-84150-086-0.
Paper $29.95, b/w illus.
Reviewed by Rob Harle (Australia)
recluse@lis.net.au
This is a nifty little book. At a mere 160
pages it appears slight indeed compared
to the usual telephone directory size tomes
which graphic design manuals often resemble.
However, every line is packed with important,
practical information for magazine design
students. Even the professional page designer
will be able to fine tune their creations
from the helpful tips provided throughout
the book.
Digital Magazine Design is divided
into two separate sections. Part One, Design
Skills by Paul Honeywill, contains six chapters
which get right into the business of successful
magazine page design. There is an introduction
to computer use in design, "Stepping up
to the Interface" which mentions specifically
the software package QuarkXpress. The various
chapters then look at; Underlying Principles,
Setting up the Page, Manipulating the Page,
Understanding Type and Potential Problems.
Whilst this book introduces budding zine
designers to the use of computers in design
it does not specifically get into the fine
detail of how to use software applications.
Back to telephone directory size tomes for
that. It covers the concepts of user-friendliness,
visual recognition of screen icons and so
on, all of which are characteristic of contemporary
programmes.
Computers have revolutionised graphic design,
not in its fundamental principles, but in
the physical process of type layout, pasting
graphics into pages by hand and allowing
greater scope in non-rigid column layouts.
One of the things that really impressed
me about this book is the authors
insistence that good design is good design,
regardless of the tools used to implement
it. Just because a new tool (the computer)
comes along it does not mean that the tried
and tested basics of design, colour theory,
composition, psychological appeal of type
to content and so on can be disregarded,
or worse, not learnt at all.
If a magazine fails to communicate the intended
information whether it be feature article,
advertisement or editorial, then the designer
has failed at his or her task. Part of this
successful communication involves knowing
the target audience, together with its idiosyncrasies
this is an essential aspect of a
designers stock-in-trade. For example,
as Honeywill stresses regularly, the design
of a magazine for, investment opportunities
for retirees will be totally different from
the design for a pop music zine for teenagers.
Part Two of the book, by Daniel Carpenter,
analyses the successful (or otherwise) design
of a number of "high street" magazines.
This study is the work of a number of different
postgraduate publishing students. They used
Part One of the book as a reference guide
in their analyses. These students had no
design background but being in the publishing
business they must be able to assess a magazines
potential success. "This is achieved through
the analysis of a magazine publications
physical architecture, graphic and typographic
personality, method of production and intended
readership" (p. 6).
The magazines in the Case Study section
cover a broad range of publications and
include; Essential, Shout, Kerrang!. Hotline,
Hi-Fi News, She, Real Simple, Empire and
Classic FM.
One thing that puzzles me a little about
this book is the rather limited amount of
discussion about colour theory and the powerful
psychological affect of colour. I would
have thought this would be a major concern
for page designers but apparently the use
of "white space" and contrast of page elements
is of more importance?
I think this book will be a useful addition
to the reference libraries of all serious
magazine design students and an indispensable
manual for the occasional designer of publications,
such as school or club newsletters, brochures
and posters.