Technology
as Experience
by John McCarthy and Peter Wright
The MIT Press, Cambridge, MA, 2004
256 pp. Trade $35.00
ISBN: 0-262-13447-0
Reviewed by John Knight
User-Lab
Birmingham Institute of Art and Design
John.knight@uce.ac.uk
The philosophical framework of pragmatism
provides a vital and useful foundation
for this book. Based on the ideas of John
Dewey and Mikhail Bakhtin, it tackles
the question of how people experience
technology. It is written by two professors
of computer science who have collaborated
on studies of complex work situations
such as ambulance control rooms. Both
are well-known figures in the Human-Computer
Interaction (HCI) community. The book
does a number of things. It describes
the nature of experience and pragmatist
philosophy; it then shows how this philosophical
approach can be applied to HCI and suggests
three methodological approaches to design
and research. It is a short book with
a lot of ideas.
The authors ask a number of questions
including what is the nature of experience?
How does technology affect human experience?
They make a compelling answer that technology
is deeply embedded within human activity
and can even mediate the self. This is
backed up by studies of mobile phone use
and the writings of Sherry Turkle and
Brenda Laurel. They go on to unpick the
nature of experience.
The authors describe the threads of experience,
which they suggest consists of sensual,
emotional, compositional and spatio-temporal
threads. It is through these four elements
that we experience suggesting that experience
defies dualism; we experience as a totality.
This conclusion is in part drawn from
the perspective of pragmatic philosophy
of John Dewey and Mikhail Bakhtin.
Common to both thinkers is the centrality
of aesthetics and ethics to experience.
In this context, aesthetics is defined
more broadly as the root of prosaic
experience. Experience is ethical
in the sense that it is an exchange of
values between the maker and subject.
This also suggests that experience is
dialogical, meaning that experience
is created as much by the designer as
it does the user. The authors' adoption
of pragmatism is not just philosophical;
it has, they argue, a practical contribution
to make through informing design practice.
Indeed, pragmatist philosophy is a lens
through which the authors critique past
movements in HCI.
The book is critical of previous attempts
to understand experience. Early sections
of the book take the reader through a
history of HCI methods. The authors
criticism hinges on the lack of consideration
for the felt life in rationalist
accounts of experience. Lucy Suchman is
central to shifting the focus away from
rationalist post hoc descriptions
of activity to immersive research styles.
Indeed, Suchman heralds an ethnographic
turn in HCI while ethnomethodology
is seen as the solution to the categorisation
issue. The authors argue that unlike ethnography,
the latter explicates categories
from within and is thus more real.
Even here, however, the authors are looking
beyond practice based research to encounter
the emotional aspects of experience:
"In this regard, we part company
with practice-based approaches and theories
when they play down the emotional and
sensual quality of experience. It may
be that in order to interpret felt experience
we have to inquire from the subject what
the activity felt like as felt experience
entails reflection, after the event, on
the personal meaning of the experience."
(014-015)
The authors are not content with criticising
the past. This evaluation of methods informs
the later chapters of the book that attempt
to combine pragmatic philosophy with research
methods. These methods are not meant to
be followed necessarily. Instead, they
are offered as suggestions of how experience
can be understood, communicated and interpreted
for design and secondly what different
methods and domains tell us about experience.
The methods are described in three chapters.
The first is a personal account of an
online shopping experience. The second
describes a pilots experience with
procedures, which is almost ethnomethodological
in nature, and the final chapter is an
ethnographic style account of an ambulance
control room.
The book concludes by a consideration
of future trends and the implications
of technology as experience
for design. Looking for alternatives to
the reification of professional
design practice the authors look
to literary and artistic approaches to
design including those advocated by Anthony
Dunne. This is a rich book focused on
widening HCI research and design. It ought
also to have a wider audience of those
interested in understanding peoples
experience with technology and indeed
the human experience.