Leonardo, Volume 35, Issue 5

October 2002

Contents

  • The Stone Age of the Digital Arts
  • Director's Statement (A Moment in Time)
  • Renderings of Digital Art
    Get at MIT Press

    This essay identifies the current qualifier of choice, “new media,” by explaining how this term is used to describe digital art in various forms. Establishing a historical context, the author highlights the pioneer exhibitions and artists who began working with new technology and digital art as early as the late 1960s and early 1970s. The article proceeds to articulate the shapes and forms of digital art, recognizing its broad range of artistic practice: music, interactive installation, installation with network components, software art, and purely Internet-based art. The author examines the themes and narratives specific to her selection of artwork, specifically interactive digital installations and net art. By addressing these forms, the author illustrates the hybrid nature of this medium and the future of this art practice.

  • Ten Myths of Internet Art
    Get at MIT Press

    This article identifies ten myths about Internet Art, and explains the difficulties museums and others have understanding what it means to make art for the Internet. In identifying these common misconceptions, the author offers insight on successful online works, provides inspiration to Internet artists, and explains that geographical location does not measure success when making art for the Internet. The article also mentions that the World Wide Web is only one of the many parts that make up the Internet. Other online protocols include e-mail, peer-to-peer instant messaging, video-conferencing software, MP3 audio files, and text-only environments like MUDs and MOOs. The author concludes his list of myths with the idea that surfing the Internet is not a solitary experience. Online communities and listservers, along with interactive Internet artworks that trace viewers and integrate their actions into respective interfaces, prove that the Internet is a social mechanism.

  • Past, Present, and Future Tense
    Get at MIT Press

    Given the task at hand, “to select new media works that have changed or are impacting the course of new media art and music,” the author, along with his colleagues, set out to identify the fullness of the digital spectrum. The article explains his selections of artwork by consciously establishing a past, present, and future media collection. He begins with a 1965 piece from Nam June Paik and ends with JODI.org, acknowledging the large jump made from past to present media. Concluding the article with a look at the history of digital art, the author raises comparisons and dilemmas that allow readers to question and reflect on the status of new media art.

  • Ten Dreams of Technology
    Get at MIT Press

    This article presents the ten dreams of technology that frame the author/ c urator's selection of ten new media artworks. The “dreams” or themes presented by the author have been developed and/or questioned by artists throughout the history of the intersection of art and technology. This history emerges through artworks that the author describes as containing a “compelling vitality that we must admire.” The collection of dreams includes: Symbiosis, Emergence, Immersion, World Peace, Transparency, Flows, Open Work, Other, New Art, and Hacking. The author notes that these dreams of technology have a future, even if it is not yet determined.

  • Art in Digital Times: From Technology to Instrument
    Get at MIT Press

    The author's approach to selecting digital art encompasses four major themes. The first relates to reprocessing information and the use of sampling as a means of representing the culturescape we inhabit. The second involves the emergence of interactive environments and installations. New forms of storytelling frame the third view and the final theme relates to bridging the categorical gaps, as demonstrated in computer generated multimedia work.

  • Selections for the Tenth New York Digital Salon (Zkm Center for Art and Media Karlsruhe)
  • Selections for the Tenth New York Digital Salon
  • Music and Life
    Get at MIT Press

    Music is increasingly reflecting the world around us, combining the rhythms, activities, and experiences of everyday life through electronic technology. A new integration of music and life has emerged utilizing sonic materials such as sounds and words, that establish dynamic interactive processes with the public. This essay examines relevant histories in order to identify when and how this union originated. From Pierre Schaeffer to Paul Miller (a.k.a. DJ Spooky), the author writes a history, chronologically mapping the numerous musical projects that help support and define this music and life concept.

  • Ten Key Texts on Digital Art: 1970-2000
    Get at MIT Press

    This article highlights ten major written works that reflect the brief history of digital art. The lack of public knowledge on digital art is largely due to a lack of standard text. While seen by most as a relatively new art form, several exhibitions are mentioned here dating from the late 1960s to the early 1970s, all of which have had a major impact on the development of the field. Authors and editors chosen for the list include Gene Youngblood, Jasia Reichardt, Cynthia Goodman, Friedrich Kittler, Michael Benedikt, Minna Tarkka, Peter Weibel, Espen Aarseth, and Ulf Poschardt.

  • Collaborative Curatorial Culmination
  • The Antennae of the Race
  • Exhibiting Artists
  • Leonardo Network News (The Newsletter of the International Society for the Arts, Sciences and Technology and of L’Observatoire Leonardo des Arts et Technosciences)