Leonardo Journal Volume 49, Issue 5, 2016
Leonardo is published five times a year. Leonardo is edited by Leonardo/the International Society for the Arts, Sciences and Technology, and published by The MIT Press.
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TABLE OF CONTENTS
Salut au Monde!by Jürgen Claus
Introduction by Youngsil Sohn
ABSTRACT: Gallery Artists: Yongseok Oh, Leenam Lee, Mioon, Biho Ryu, Jongsuk Lee, Sangbin IM, Ho-Yeol Ryu, Kyungwoo Han, Junebum Park and Ye Seung Lee.
Soma: Live Musical Performance in which Congruent Visual, Auditory and Proprioceptive Stimuli Fuse to Form a Combined Aesthetic Narrative
by Ilias Bergstrom and R. Beau Lotto
ABSTRACT: Artists and scientists have long had an interest in the relationship between music and visual art, leading up to the present-day art form of correlated animation and music called visual music. Current live performance tools and paradigms for visual music, however, are subject to several limitations. The work reported here addresses these through a transdisciplinary integration of findings from several research areas, detailing the resulting ideas and their implementation in three interconnected software applications. This culminates in the art form of Soma, in which correlated auditory, visual and proprioceptive stimuli form a combined narrative.
Intrinsic Art: A Cultural Capsule
by Sherban Epuré
ABSTRACT: In this article, the author introduces Intrinsic Art as the theoretical foundation of his work. He explains how Intrinsic Art is a synthesis of art’s fundamentals, mathematics, philosophy and technologies. Three strands of his work derived from it include Meta-Phorms, S-Bands and Protruded Sculptures.
SCIENCESTORE: An Art Space Designed for Science
by Jorge Pérez-Gallego
ABSTRACT: Science and art are two ways of thinking about the world—both the inner and the outer. The author’s performative interactive installation, SCIENCESTORE, provided him an ideal scenario for deepening his understanding, by means of design, of the economics of science, science outreach and shifts between science and art.
Quicker than the Eye? Sleight of Hand and Cinemas of Scientific Discovery from Chronophotography to Cognitive Film Theory
by Colin Williamson
ABSTRACT: This article explores the topic of scientific discovery in two cases of intersections between imaging technologies and sleight-of-hand magic in the domain of nontheatrical film and media. The first case is the French psychologist Alfred Binet’s use of chronophotography to study magicians in the 1890s. The second is the reanimation of Binet’s study by cognitive (neuro)scientists beginning in the early 2000s using eye-tracking cameras and other digital-imaging devices. The author focuses on how both cases treat the magician as a medium of discovery and how both use optical devices to “see” visual processes related to the experience of wonder.
Application of Cellular Automata for a Generative Art System
by Jae Kyun Shin
ABSTRACT: In this article, the author describes a study that proposes the use of cellular automata (CA) as a useful tool for a creative pattern-generating art system. A one-rule firing CA is used to efficiently represent basic CA patterns. The key idea in this method is to mix basic patterns in order to design complex patterns. Two types of mixing—iterative and hierarchical—are introduced. The results are demonstrated through example patterns, including ornamental and tiling patterns. The concept of an expanded neighborhood is introduced and applied to the generation of flower-like images. The author concludes with several suggestions for future research topics in relation to the proposed method.
Mediations on a Digital Workforce
by xtine burrough
ABSTRACT: The work presented here ranges from small-scale interventions on Amazon.com’s Mechanical Turk virtual crowdsourcing job board to collaborations with the Turkers (workers) for exhibition and festival play. Virtual job boards have a tendency to commodify digital labor, often resulting in exploitative practices. In these works, the author offers the Turkers a reprieve from the tensions between play and labor (play/bor) with an opportunity to express themselves while being paid for their creativity.
OPTICKS and Visual Moonbounce in Live Performance
by Daniela de Paulis
ABSTRACT: OPTICKS is an art project realized by interdisciplinary artist Daniela de Paulis, in collaboration with the CAMRAS radio amateur association based at the Dwingeloo radio telescope in The Netherlands. The project is presented as a live audio-visual performance during which digital images are transmitted as radio signals to the Moon from a radio station in Brazil, the U.K., Switzerland, Poland or Italy. The signals reflected by the Moon’s surface are received by the Dwingeloo radio telescope, converted back into the original images and projected live at an exhibition venue. The project uses Visual Moonbounce, an application of the Moonbounce technology, developed by the artist in collaboration with the CAMRAS team during her residency at the Dwingeloo radio telescope.
Interactive Musical Display of Quantum Dot Emission Spectra
by Eathan Janney and Guillermo Muñoz-Matutano
ABSTRACT: Quantum dots (QDs) are zero-dimensional semiconductor nano-structures composed of thousands of atoms. QDs are often referred to as artificial atoms because their small structure results in unique, atom-like behavior; like atoms, QDs have optical emission at discrete wavelengths. Here the authors describe a novel method to interactively learn about the spectral properties of QDs using musical intuitions. They transform spectral information from selected Indum Arsenide (InAs) QDs into musical information, including both pitch and rhythm. Thus, they generate a multisensory experience of spectral information allowing users to learn about the range of frequencies of QDs as well as their unique spectral properties resulting from coulombic interactions.
Art/Science & Big Data: Parts 1, 2 and 3
by Gordon Knox
ABSTRACT: The essay materials abstracted in this article present a look at Big Data and a review of the role the arts play in the evolution of the human species and the collective, cumulative project of assembling scientific and artistic knowledge: Part 1: how art and science are similar; Part 2: how their approach to “knowing” differs and how together they create knowledge; and Part 3: how these systems of knowing apply to the transformations activated by the digital revolution of the past 25 years. In concert, art and science might enable a collective human response sufficiently resilient to survive the natural and cultural challenges ahead.
Special Section of Leonardo Statements: Arts, Humanities and Complex Networks 2014
Introduction by Guest Editors Maximilian Schich and Isabel Meirelles
Mapping Paris: Social and Artistic Networks, 1855–1889
by Claire L. Kovacs
ABSTRACT: Mapping Paris: Social and Artistic Networks, 1855–1889 charts and analyzes 19th-century social networks in order to map the artistic collaborations taking place in Paris between the Universal Expositions of 1855 and 1889. In doing so, it allows scholars to view the data in novel ways and to foster considerations of aesthetic dialogue through crossed paths, acquaintances, friendships, conversations and collaborations in the social condenser of Paris. This article focuses on situating the project on its theoretical foundations, considers some of the research questions that can be investigated through such a methodological tool and contemplates the implications on the discipline of art history.
Idiographic Network Visualizations
by Giorgio Caviglia and Nicole Coleman
ABSTRACT: In this article the authors present an ongoing research project aimed at supporting scholars in the exploration of historical networks through a highly visual and interactive environment for the construction and the manipulation of graphs. They briefly illustrate and discuss a set of techniques defined within a multidisciplinary academic context to better integrate scholars and students’ knowledge beyond the graph.
Network Landscape of Western Classical Music
by Arram Bae, Doheum Park, Juyong Park and Yong-Yeol Ahn
ABSTRACT: Network science has shown itself to be useful in understanding a complex system by allowing us to unearth novel and intriguing patterns among its components. It is playing a particularly integral role in understanding social systems where collaboration between people is essential. Music is one such domain, as evidenced by how its centuries-old history is filled with intriguing episodes of collaborations between its central personalities and the influences they exerted on one other. In this article, the authors present their findings in the network understanding of the landscape of collaborations in western classical music.
Echoing Narcissus: Bio-Adaptive, Game-Based Networked Performance
by Heidi Boisvert
ABSTRACT: In this paper, the author provides a critical examination and a creative reversal of the legacy of cybernetics. It seeks to both interrogate the underlying rhetoric fueling the post-biological technocracy and explores how embodied, bio-adaptive, game-based networked performance practices can serve as an antidote.
The Pain of Complexity
by Dmitry Zinoviev
ABSTRACT: In the scholarly community, the concept of complexity is typically associated with science. However, the consumer view on complexity is different. To understand the conceptual structure of complexity, the author analyzed self-declared interests harvested from complexity-related blogs in LiveJournal. The author arranged the interests into a semantic network, based on their similarity of use. The network has a modular structure and consists of four clusters linked with four aspects of complexity: Science, Philosophy, Art and Soul. Apparently laypersons perceive complexity not only as a scientific phenomenon but also as an intricacy associated with creativity, search for wisdom, and a potentially painful soul search.
Special Section: Highlights from the IEEE VIS 2013 Arts Program (VISAP’13): Part 3
Introduction by Guest Editor Angus Forbes
Art and Science as Creative Catalysts
by Eleanor Gates-Stuart, Chuong Nguyen, Matt Adcock, Jay Bradley, Matthew Morell and David Lovell
ABSTRACT: Science, Art and Science Art collaborations are generally presented and understood in terms of their products. The authors argue that the process of Science Art can be a significant—perhaps the principal—benefit of these collaborations even though the process may be largely invisible to anyone other than the collaborators. Hosting the Centenary of Canberra Science Art Commission at the Commonwealth Scientific and Industrial Research Organisation (CSIRO) has shown the authors that while Science and Art pursue orthogonal dimensions of creativity and innovation, collaborators can combine these directions to access new areas of imagination and ideas.
Representing Abstraction: Information Visualization in the Middle Ages
by Francis T. Marchese
ABSTRACT: This paper reviews some of the visualizations employed to represent information during the Middle Ages. It discusses three kinds of visualizations: rotae, tables and trees, and considers their context and use.
Special Section: Leonardo Abstracts Service: Top-Rated LABS Abstracts 2015
Introduction by LABS Editor-in-Chief Sheila Pinkel
ABSTRACT: LABS reports by Rui Filipe Antunes, Taslima Begum, Carlos Castellanos, Azadeh Emadi, Jérémie Garcia, Eleanor Gates-Stuart, Rachel Jacobs, Francesco Monico and Tami Sutcliffe.
Reviews by Jan Baetens, Giovanna L. Costantini, Phil Dyke, Rob Harle, Mike Leggett, Mike Mosher, Jussi Parikka, Stephen Petersen, Brian Reffin Smith, Malgorzata Sugiera, and Cecilia Wong.
Leonardo Network News
Ars and Organological Inventions in Societies of Hyper-Control
by Bernard Stiegler
Supplemental Files Available
See <mitpressjournals.org/toc/leon/49/5> for supplemental files (e.g. video clips, sound files, additional images) related to articles in this issue.
About the Cover
Leenam Lee, Early Spring Drawing—Four Seasons 2 (winter/autumn), LED TV, 6 min 59 sec, 2012. (© Leenam Lee) Lee reinterprets and revitalizes Early Spring Drawing (1072 BCE) by Guo Xi of the Northern Song dynasty in China by using painting and image animation to create a moving image artwork; see the Simultaneous Echoes gallery in this issue.
Updated 19 September 2016